Flet Ride

UI/UX Case study

Flet ride Phone

Project Overview

The problem

People always need help with the problem of moving from one place to another. Most people use public transit because few can afford a car. Usually, when people try to use a taxi or cab, there are either no cabs available or extended lineups that may cause a delay. In a different situation, getting a vehicle that will do so right away when individuals need to transfer their rather large objects (furniture, appliances, etc.) cannot be easy. They consequently contact different logistic companies to get a car for that use.

Solution

Design a mobile app that allows customers to order cabs and other cargo transportation. The mobile application's user interface will be created to be simple, straightforward, and intuitive.

My Role

Solo UI/UX Designer

Duration

Aug 2021 - Sept 2021

My Role

  • social icons
  • social icons

My Design Process

Step 1

Understand

Understanding the problem better, considering various solutions, and understanding about the users and corporate goals.

Step 2

Define

I diligently observe the brand's target audience and users, uncover their pain points, and discover their needs.

Step 3

Ideate

To crystallize the product vision, prioritize features and functionalities, I Create user flows to highlight potential pitfalls and critical moments.

Step 4

Design

Diverging widely and investigating a variety of potential options. Testing, iterating, discussing, gathering input, and working through the issue are all part of the process.

Step 5

Testing/Refinement

I diligently observe the brand's target audience and users, uncover their pain points, and discover their needs.

Step 6

Handoff & Monitoring

Working closely with engineering and product to achieve a smooth transition. The task is not finished! I keep an eye on the product's performance.

Understand

Qualitative Analysis

To comprehend the demands of the users I am developing for, I conducted interviews. Young and old persons who were having trouble or were unable to get cab service for their needs were the major target group for this study. Although it was first thought that the main barrier to people visiting the clinics at the scheduled time was cost, other significant barriers were discovered during the investigation.

Pain Points

1. Unavalaibility of Cargo vehicles

Most or all the available apps dont have heavy duty vehicle to carry heavy equiptment

2. Delay of Drivers to arrive

The drivers dont arrive early most especially on peak hours, which delays customer time

3. Rude Drivers

The drivers dont arrive early most especially on peak hours, which delays customer time

4. Trust

The amount agreed on before the ride usually changes after the ride is completed which customers are not comfortable with and stirs distrust

Define

User Persona

User Persona

Empathy Mapping

Empathy Mapping

Story Boarding

Story Onboarding Flet Ride

Ideate

Task Analysis

Task Analysis Flet Ride

Design

Wireframes

Wireframes

Style Guide

Style Guide

High Fidelity Mockups

The product was intended to be simple, straightforward, and compatible with various devices, so high-fidelity prototypes were created for IOS and Android devices.

Onboarding Screens

Onboarding Screens

Login and Sign up Screens

Login and Sign up Screens

Ride Booking

Ride Booking
Ride Booking

Other Screens

Other Screens
Other Screens

Conclusion: Test

Impact

SEQ AVG.

A 5.5 Average Score

NPS Score

80% NPS score

Completion Rate AVG.

A 85 % Average Score

SUS AVG.

A 80 Average Score

WHAT DOES THIS MEAN

Referring back to the business issue, these figures indicated that a greater number of users could carry out difficult activities with ease, making the system more enjoyable to use and encouraging greater adoption.

Lesson Learned

This case study has been tough and interesting to work on. Receiving and putting into practice feedback from the interview I conducted was a satisfying and exciting experience.

The process of getting a product to the final usable level is a lengthy and exciting procedure that begins with the initial thoughts for its design.

I became better at distinguishing my own beliefs from the findings of the user interviews.

My Tools

figma
photoshop
ai
firebase
oho1
openai
oho2
oho3
oho4
oho5
figma
photoshop
ai
firebase
oho1
openai
oho2
oho3
oho4
oho5
figma
photoshop
ai
firebase
oho1
openai
oho2
oho3
oho4
oho5
figma
photoshop
ai
firebase
oho1
openai
oho2
oho3
oho4
oho5

Clarifying difficult problems and ideas.

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